I have a problem with my real implementation
First of all excuse me for asking here, but I've been trying to solve this for weeks and I'm unable to, I have no one to talk to either....
I want to create a figure editor but I don't know if the squares of the axes should be Graphics or not, since they will not have all the methods.
I have adapted the diagram from your book in this way:
At the beginning I had this diagram:
I also considered the opportunity to include something like this:
The main problem is that I don't know how to define this, because when the figure on which it is to act rotates or is scaled this figure must also do so.
It is a set of figures? but it is an overlay for the figure that is selected, so it is part of the figure? I don't know how to consider it?
how can I know when an object is part of another object or is an independent object? I have a lot of doubts, sorry.
I hope you will consider the possibility of helping me with this, since in general I have a lot of doubts when designing software.
Thanks for everything, hopefully one day you will write a book that will teach me how to design solutions.
Служба підтримки клієнтів працює на UserEcho
Hi!
It's hard to suggest something specific without knowing a lot more about your code. However, I can suggest you read the Decorator chapter of the GoF book, the example with text editor UI controls might give you some valuable insights.