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Design patterns for Game engines
I was wondering if there exists alternative Design Patterns for Game Engines (Unity, Unreal, etc)
To be short: I was implementing a mediator, and, although the main purpose: "have a group of UI elements interact in a unique place" persists, and is really super useful, the Open/Close principle, and the re usability of the UI code gets really faded through the "already-made" buttons, Inputs, etc, and the expected use of them.
Glad to know your opinion!
Служба підтримки клієнтів працює на UserEcho
Hi!
I think the closest thing to what you wanted is the https://gameprogrammingpatterns.com/
I'm not aware of a more game-dev-focused book/resource on patterns.